- Primary keyword: Expedition of the Guild upgrade guide for early party progression
- First party: Start with a Warrior, Hunter, and Healer for balanced coverage
- Recruitment priority: Increase your party size whenever the game raises the ally limit
- Upgrade loop: Clear enemies, collect gear, equip useful bonuses, and sell spare items
- Boss preparation: Add healing and resurrection support before difficult dungeon encounters
Expedition of the Guild Upgrade Guide: Early Progression
Expedition of the Guild upgrade guide fundamentals revolve around a simple progression loop: enter a dungeon, defeat enemies, collect experience and equipment, return to town, and strengthen the party before setting out again. The game uses a chaotic party system where you directly control the leader while other members act automatically.
The early game is less about perfect manual control and more about building enough party strength to survive repeated encounters. Your first objective is to assemble a functional group, then expand the ally limit as your level increases.
Do not rush through every locked facility. Focus on the current town quest, recruit available allies, and improve the party before challenging stronger areas.
Frontline
- Warrior provides close-range pressure
- Helps keep the party focused on enemies
- Useful for direct dungeon encounters
Backline
- Hunter attacks from range
- Benefits from clear positioning
- Adds consistent damage behind the frontline
Support
- Healer improves party stability
- Helps sustain longer fights
- Becomes more valuable as enemy strength rises
The first tutorial party demonstrates the importance of role coverage. A Warrior, Hunter, and Healer is a practical starting combination because it gives the group a frontline role, ranged damage, and recovery support. Once additional recruitment opportunities appear, consider adding another damage dealer or a second healer depending on the dungeon.
| Early Goal | Recommended Action | Why It Matters |
|---|---|---|
| Form the first party | Recruit a Warrior, Hunter, and Healer | Covers frontline, ranged, and support roles |
| Raise the ally limit | Defeat enemies and continue leveling | Larger limits allow more party coverage |
| Improve damage | Equip suitable weapons and gear | Equipment raises individual character performance |
| Improve survival | Add healing or resurrection support | Recovery becomes important in harder encounters |
| Prepare for the next dungeon | Return to town and review the party | Prevents entering with outdated equipment |
The game’s party limit can increase during progression. An early increase to eight members allows you to add more specialists, while later progression can raise the limit further. Treat every increase as a chance to improve role balance rather than simply adding random characters.
Recruitment and Party Composition
Recruitment is one of the most important upgrade systems in the opening hours. Characters can be found in town and around dungeon routes, while certain party-expansion statues appear after enough enemies have been defeated. These statues provide opportunities to add more allies as the run continues.
A larger group does not automatically solve every encounter. The party still needs enough healing, damage, and frontline presence to handle enemy waves. Because allied characters act automatically, role selection matters more than complicated input combinations.
Use one durable frontline character, at least one ranged attacker, and one reliable healer before adding extra damage dealers. Add a second support character when the dungeon begins producing sustained pressure.
| Role | Example Class | Main Function | Recruitment Priority |
|---|---|---|---|
| Frontline | Warrior | Engages enemies at close range | High |
| Ranged damage | Hunter | Attacks from behind the frontline | High |
| Healing support | Healer | Restores party stability during fights | High |
| Additional healing | Priest | Adds another recovery-focused role | Medium to High |
| Flexible damage | Rogue | Expands damage and party options | Medium |
| Recovery specialist | Resurrection-capable ally | Enables recovery after a defeat | High before risky bosses |
The exact order after the opening trio depends on the encounter. If the party survives but takes too long to defeat enemies, recruit another damage-focused character. If characters fall during extended fights, prioritize healing. If a dungeon contains dangerous bosses and you lack a resurrection option, delay the challenge until the party can recover from a defeat.
Balanced Formation
Warrior, Hunter, Healer, and flexible damage. A strong default for ordinary dungeon routes.
Sustain Formation
Warrior, Hunter, Healer, and Priest. Better suited to longer fights and repeated enemy waves.
Recovery Formation
Frontline, ranged damage, healer, and a resurrection-capable ally. Useful before high-risk boss attempts.
Recruitment statues are tied to defeating enough enemies and reaching a coin threshold. This means clearing encounters can directly improve the party during a run. Do not ignore optional enemy groups if your party needs more allies, experience, or chances to find equipment.
| Recruitment Signal | What It Suggests | Recommended Response |
|---|---|---|
| New character in town | A class is available for recruitment | Compare the role with your current party |
| Ally-limit increase | More party slots are unlocked | Fill gaps before duplicating roles |
| Recruitment statue appears | Additional party growth is possible | Add support or damage according to current needs |
| Locked facility | Progression requirement is not met | Continue quests and leveling |
| Party member missing after tutorial | Tutorial allies were temporary | Recruit a permanent early-game team |
Gear, Loot, and Town Upgrades
Equipment is the main power multiplier after recruitment. Dungeon chests and defeated enemies can provide gear, potions, and other rewards. Each piece of equipment can carry different bonus statistics, so compare items instead of equipping every new drop automatically.
The game includes a hack-and-slash-style loot loop. After a stage clear, reward containers can provide higher-rarity equipment. Return to town after successful runs, equip useful items, and sell gear that no longer benefits the party.
Inventory value comes from useful bonuses, not item quantity. Equip upgrades that match a character’s role and sell unnecessary equipment at the blacksmith to build money for future dungeon entries.
| Loot Source | Typical Reward | Upgrade Use |
|---|---|---|
| Green treasure chest | Consumables such as mana recovery potions | Supports skill use during dungeon runs |
| Enemy drops | Equipment and other rewards | Provides gradual stat improvement |
| Stage reward containers | High-rarity equipment | Can produce stronger post-boss upgrades |
| Blacksmith | Money from unwanted gear | Funds future dungeon access |
| Dungeon completion | Experience, equipment, and progression | Advances both party power and story access |
Consumables are used automatically, which reduces the need for constant manual inventory management. Mana recovery potions are especially useful when characters spend mana on skills during prolonged encounters.
When comparing equipment, use this order:
Check the Intended User
Match the equipment to a character who can benefit from its role. A bow is more appropriate for a Hunter than a frontline character.
Compare Bonus Statistics
Review the item’s bonus values instead of judging it only by rarity or appearance. A lower-rarity item can still be useful if its bonuses fit the character.
Equip Immediate Upgrades
Replace weaker gear before entering the next dungeon, especially on the leader, frontline characters, and primary healer.
Sell Unneeded Equipment
Take surplus items to the blacksmith. Use the money to support additional dungeon entries and continued progression.
The most efficient upgrade rhythm is to clear a manageable area, collect all useful treasure, return to town, and perform a complete equipment review. This keeps the party stronger without requiring risky repeated attempts against content that currently outmatches the group.
Dungeon Combat and Boss Preparation
Combat is built around constant movement, automatic party behavior, and target selection. You control the leader while the rest of the group fights according to its roles. Positioning still matters: frontline characters should pressure enemies directly while ranged attackers and healers operate behind them.
The cursor can be used to prioritize a target through a shortcut key. This is particularly useful against bosses surrounded by smaller enemies. Removing dangerous supporting enemies first can reduce incoming pressure and make the main target easier to manage.
Clear disruptive smaller enemies before committing the entire party to the boss. Once the area is safer, prioritize the boss and keep the party moving when enemy attacks create danger.
| Combat Situation | Recommended Priority | Reason |
|---|---|---|
| Several weak enemies appear | Keep the party moving and clear the wave | Reduces surrounding pressure |
| Ranged enemies attack from behind | Remove or prioritize them | Prevents sustained backline damage |
| A boss appears with smaller enemies | Defeat the smaller enemies first | Creates a safer boss fight |
| Party health falls steadily | Add healing or retreat if necessary | Prevents an avoidable defeat |
| A character is defeated | Use resurrection support if available | Can restore the fight within the recovery window |
| Boss is temporarily vulnerable | Focus attacks on the boss | Converts the opening into progress |
The first dungeon is comparatively direct, making it a good place to learn the combat loop. The second dungeon introduces a sharper difficulty increase, with stronger regular enemies and unexpected boss encounters. Entering it with only the initial party can result in a quick defeat.
Before attempting a difficult dungeon, confirm the following:
Boss Preparation Checklist:
- Raise the party level through manageable enemy encounters
- Equip current weapons and useful bonus-stat gear
- Bring at least one reliable healer
- Recruit a resurrection-capable ally when available
- Increase the party limit and fill important role gaps
If a boss defeats the party, retreating is a valid progression decision. The game supports revival within a limited window when an ally has the required resurrection skill. Without that support, the party may need to withdraw and return after recruiting additional members or gaining more levels.
Upgrade Route for Difficult Dungeons
A successful upgrade route alternates between combat, recruitment, equipment management, and controlled experimentation. Avoid treating every defeat as a sign that the party needs only more levels. Sometimes the missing upgrade is a healer, a resurrection option, better gear, or a more suitable party limit.
Use the following route when a dungeon begins to feel overwhelming:
When a run fails, return to town and change one major variable at a time: add allies, improve equipment, recruit recovery support, or gain levels. This makes it easier to identify what the encounter requires.
| Upgrade Phase | Main Task | Success Indicator |
|---|---|---|
| Phase 1 | Clear manageable enemy groups | Party gains experience and loot |
| Phase 2 | Recruit missing roles | Formation has frontline, damage, and support |
| Phase 3 | Review equipment | Key characters use current gear |
| Phase 4 | Expand the party | Ally limit is used to cover weaknesses |
| Phase 5 | Test the dungeon | Party reaches the boss with recovery available |
| Phase 6 | Reattempt after failure | At least one meaningful upgrade was added |
The party’s strength comes from numbers, but numbers alone are not enough. The game also expects players to use skills, prioritize targets, and avoid dangerous attacks. A large party with weak role coverage can still collapse when enemies are stronger or when the route introduces a difficult boss.
Keep the following habits throughout progression:
- Recruit with purpose: Add classes that address a current weakness.
- Upgrade after every meaningful run: Review gear before the next attempt.
- Use the town as a staging area: Accept quests, recruit members, sell equipment, and prepare supplies.
- Respect enemy scaling: A new dungeon can be substantially harder than the previous area.
- Build for recovery: Healing and resurrection support become increasingly valuable during risky encounters.
- Use target priority: Do not allow small enemies to overwhelm the backline while the party attacks the boss.
Q: What is the best first party in Expedition of the Guild?
A Warrior, Hunter, and Healer is a strong starting party because it covers frontline combat, ranged damage, and recovery support.
Q: How do I increase the party size?
Continue defeating enemies, leveling up, and using the party-expansion opportunities that appear through progression. The ally limit can increase during the game.
Q: What should I do after losing to a dungeon boss?
Return to town, gain levels, recruit additional allies, improve equipment, and look for a resurrection-capable character before trying again.
Q: Where do equipment upgrades come from?
Equipment can come from treasure chests, enemy rewards, and stage-clear reward containers. Equip useful items and sell unnecessary gear at the blacksmith.